And here we see the paradox clearly. By allowing the product to sink into the user’s background of attention, the device achieves publicity and user awareness far beyond anything that could be obtained had Apple tried to keep the iPod in the user’s focus. Thus, the more you try to call the user’s attention to your product during its use (in the mistaken attempt to create a great ‘User Experience’), the less successful the product will be.
So, how did Apple come up with this implementation of the paradox solution? Apple addressed the first problem mentioned above with the typical focus on the ‘Total User Experience’. They focused on the user’s experience (small ‘e’). But they recognized that an experience is not a single entity. It is made up of separate, contiguous episodes. Apple recognized that the experience included getting the device ready for its use (setting it up), the actual use of the device to listen to music (interaction), and being unobtrusive when it is not being used, thus encouraging the user to constantly have it with them. Each of these elements is represented in one or more of the contiguous episodes that make up the experience of using an iPod.
To achieve minimal setup, they created an intuitive, simple set of physical controls and a graphical user interface that required little navigation to access the desired music. This minimization of setup effort was even applied to unpacking the iPod.
Listening to music on the iPod requires very little effort and thought. Adjusting the volume, moving to another track or another song, all are very easy to do and can be done quickly. So the user spends very little time using (looking at, manipulating, focusing on) the iPod, and the vast majority of the time listening to music – the user’s real objective.
Carrying the iPod does not cause undue discomfort, nor does it constrain the movement of the user. Its simple rectangular shape is devoid of protruding elements, is shaped such that it can be easily placed in a pocket, and has no flashy surface decorations that would distract the user from focusing on the music information in the display. This very plain, simple design has suddenly become the in look. However, I submit this popularity of the appearance is riding on the coattails of the enjoyment of the experience.
What has this to do with mobile devices and our cell phones in particular? Simply this. Conformables design is built upon the concept of transparent use. That is, devices and services that are used with little or no user focus on the device or service..
At this point marketing people get very nervous. If our devices are transparent to use, which implies the user does not have to think about them, how can Motorola achieve any brand awareness? How can we build loyalty among our customers?
Refer back to the iPod. Like Apple, we must recognize that our phones, despite their technical sophistication and elegance, are, in the final analysis, simply tools. What people want to do when they pick up one of our phones to make a call is not use our phones, but to communicate. They want to talk to another person from whom they are separated by a distance that makes face-to-face communication impossible. Similarly, for every other capability that our phone has, we can identify the real user’s task, and this task rarely, if ever, is to use the phone.
So we must let go. We must design our phones and the wearable systems to which they will evolve such that they are and remain in the background of the user’s focus - allow the user to focus on what they really want to do rather than interpose our phone between them and their actual task. As the iPod has shown, there is elegance and success in simplicity, both in form and in function. Our task as we look for differentiators in an increasingly competitive environment is to embrace this simplicity and extend it to transparent use.